 | Starcraft compatibility with Brood War implemented. |
 | Resource Text Color changed to Green |
 | Custom AI has been strengthened...beware. |
 | Invincible Drone bug has been fixed |
 | You can select all burrowed units of the same type or cloaked units of the same type by
using the Ctrl+select method or by double clicking. |
 | If you have multiple Carriers or Reavers selected you can build Interceptors and Scarabs
for all of them at the same time. |
 | Cooldown times of units being dropped out of transports corrected. |
 | Stim Pack causing Firebats to fire slowly corrected. |
 | Zergling adrenal gland upgrade effects corrected. |
 | Fixed a bug where the muzzle flash on a full fire bunker aiming south displayed
incorrectly. |
 | Air unit movement near the edge of the map corrected. |
 | The Ladder directory has been updated with the Season 4 ladder maps. Retired ladder maps
have been moved to the OldLadder directory. |
 | New save feature that identifies all 'enhanced' data in the scenario and specifies which
versions of Starcraft will be able to load the scenario. |
 | Addition of the comparing conditional 'exactly' for use in such triggers as: ACCUMULATE,
BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME, KILL, OPPONENTS, and SCORE. |
 | Increased number of Switches to 256. |
 | Increased number of usable locations to 254. |
 | Added the ability to specify 'Random' in the SET SWITCH trigger action. |
 | Added the ability to name switches. |
 | Added the ability to set Fog-of-War for multiple players simultaneously by holding down
Control or Shift. |
 | Added the ability to re-name any unit. |
 | New triggers: a) ORDER UNIT (Move to, Patrol to, Attack to)
b) The ability to specify a quantity for the following actions: CREATE UNIT, CREATE UNIT
W/PROPERITIES, MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
c) PAUSE/UNPAUSE TIMER
d) MODIFY UNIT ENERGY
e) MODIFY HANGER COUNT
f) MODIFY UNIT HIT POINTS
g) GIVE UNITS TO PLAYER
h) MODIFY UNIT RESOURCES
I) MODIFY UNIT SHIELD POINTS
j) SET ALLIANCE STATUS
k) COMMENT TRIGGER
l) END IN DRAW
m) SET UNIT DEATHS
|
 | You can now select locations obscured by other locations. |
 | Location operations are now undoable. |
 | You can now explicitly sort Conditions. |
 | You can remove all Map Revealers from a map (really!). |
 | The Unit and Hero Settings dialog has been enhanced. |
 | A new StarEdit help file with info on these triggers and all the new features in
StarEdit can be downloaded from our web site. |
 | Localized versions should all see Battle.net properly now (all buttons translated / all
hot keys correct).
Additionally, chat help and account information should be appearing correctly when
connecting to battle.net. |
 | The length of time you have to leave a game before it counts on your record on
battle.net has been reduced from 5 minutes to 2 minutes. |
 | Very long games using the Terran Insane AI will no longer lock up. |
 | Custom maps that use the "set next map" trigger will now work properly after
loading them from a saved game. |
 | New ladder maps have been added for Season O3. The old ladder maps have been moved to
the OldLadder directory and downgraded to "Blizzard Approved" status. The
(8)Green Valleys.scm map has been promoted to "Ladder" status. This means you
can no longer play these downgraded maps as ladder maps. |
 | There are 4 new ladder maps: (4)Ashrigo, (4)Remote Outpost, (2)Gauntlet, (4)Bone Canyon.
|
 | Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving an
Arbiter's field of influence) it would desync a network game. |
 | The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings with existing
add-ons will detach from the add-on if either the building or the add-on moves. Add-ons
under construction will be cancelled. |
 | Buildings that are created with the CREATE UNIT trigger action or moved with the MOVE
UNIT trigger action will attempt to reattach to add-ons of the correct type that are in
the correct location. |
 | Preplaced carriers owned by the Neutral player slot that have an initial hangar count
greater than 0 will no longer crash the game. |
 | Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT trigger action
will no longer result in a crash. |
 | Doodads are no longer affected by the MOVE UNIT trigger action. |
 | The mission countdown timer now has a maximum value of 99:99:99 (h:m:s) |
 | Fixed bug that caused Elapsed Time to display incorrectly when finishing a very short
mission. |
 | Flying units no longer receive 'cover' from terrain features. |
 | Fixed the bug when cancelling a guardian in high latency games that killed the Mutalisk
and gave multiple refunds. |
 | Fixed the bug that could sometimes cause a map editor, hit point modified siege tank's
hit points to be incorrect after transforming. |
 | Time elapsed while the game is paused no longer counts toward total elapsed game time. |
 | Increased the cost of a Zerg Hatchery from 300 to 350 minerals. |
 | Changed the damage type of the Photon Cannon weapon system from explosion to normal. |
 | Preplaced heroes for the AI will now auto acquire targets and defend themselves. |
 | Fixed a bug that could potentially, in high latency games, over-charge zerg players when
morphing larva into units. |
 | Modified the 'Free For All' game type so that the rules of diplomacy apply to computer
players. (Computer players are no longer allied in FFA.) Also, made FFA available for
single player custom games. |
 | Fixed the crash that occurred when selecting a unit type, that would normally have
shields, configured to have 0 shields via the map editor. |
 | Fixed the bug that bumped people back to the race select screen after they had completed
a single player campaign mission. |
 | (Battle.net) Create game screen will now display ladder game speed as 'Fast' instead of
'Faster'. |
 | (Battle.net) Profile draw code will now handle different sized destination windows. |
 | Fixed 'attach to incomplete addon' crash bug. |
 | Added three new Computer AI scripts for use with the map editor (Protoss Insane, Terran
Insane, Zerg Insane) to be used in custom campaign levels. |
 | Fixed bug that played the incorrect 'complete' sound for addons. |
 | Fixed bug that prevented rescued tanks and goliaths from acquiring targets correctly. |
 | Fixed bug that caused Starcraft to allocate unnecessary amounts of memory while running
minimized. |
 | Fixed bug that could cause maps with a large number of pre-placed units to crash at load
time. |
 | Fixed bug that, in rare cases, could cause game to crash when certain types of units
died. |
 | Fixed bug that caused access violation when maps with unplaceable units were loaded. |
 | Fixed bug that caused access violation when any zerg air unit died while cloaked by an
arbiter. |
 | (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields |
 | (StarEdit) Mineral patches and geyser are now limited to 50,000. |
 | (StarEdit) Added exception handler. |
 | (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger. |
 | (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems using large
fonts. |
 | (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on high
terrain |
 | (StarInst) Fixed minor over-calculation of disk space used by saved games for uninstall.
|
 | (StarInst) Moved file pre-cache requests to the install scripts. |
 | (StarInst) Added support for multiple events per screen item without the use of
sub-scripts. |
 | (StarInst) Eliminated unnecessary screen refreshes. |
 | Fixed cheat that allowed one player in a multiplayer game to see the map. |
 | Fixed bug that allowed players to receive extra resources when canceling building
construction multiple times by exploiting lag in a multi-player game. |
 | Fixed pathing problem related crash bug that was most commonly exhibited in Terran 10. |
 | Fixed C Runtime Library crash bug exhibited during saved games when year was greater
than 2098. |
 | Fixed sprite allocation errors that prevent normal combat and creation of units. |
 | Fixed occasional hang when joining and leaving Battle.net. |
 | Enemy Science Vessels no longer continually unmask after irradiating units. |
 | Missile turrets controlled by the AI properly acquire targets. |
 | Fixed blank game names in Battle.net game list. |
 | Game names with high ASCII characters now show up properly. |